include('shared.lua')

ENT.Materials = {}
ENT.Materials ["Grip"] = Material("sprites/MMGrip")
ENT.RenderGroup = RENDERGROUP_OPAQUE

function ENT:Initialize()
end

function ENT:Think()
end

function ENT:Draw()

//self:DrawModel()
	if gDisplayJunk == true then

		render.SetMaterial(self.Materials ["Grip"])
		if LocalPlayer():GetEyeTrace().Entity == self then
			render.DrawSprite(self:GetPos(), 8, 8, Color(255,255,0,255))
		else
			render.DrawSprite(self:GetPos(), 8, 8, Color(255,255,255,255))
		end
	end
end